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See:
Description
Class Summary | |
---|---|
AnimDancer | An AnimDancer encapsulates all the information needed to
display and animate a single dancer. |
CheckerDancer | CheckerDancer is an AnimDancer which displays a simple
"square dance checker" model. |
DebugState | |
Game | Base game class. |
GameSettings | This subclass of Settings contains the Game UI-specific parts of
the settings. |
Gauge | A Gauge is a jme component that implements a thermometer-type
indicator. |
GradientTriangle | GradientTriangle is a triangle shape with texture coordinates
suitable for a gradient giving an outline. |
HUDState | |
JmeDemo | |
MenuArrow | MenuArrow is a GradientTriangle which is sized and textured
appropriately for use in the MenuState . |
MenuHandler | |
MenuItem | A MenuItem is one row of the MenuState . |
MenuState | The MenuState displays a cursor on the screen and an appropriate
menu of options. |
MusicState | MusicState handles the "scrolling notes" display at the bottom
of the screen. |
QTest | |
RedOval | RedOval is the background shape for the menu: a semi-transparent red
rectangle with rounded edges. |
SdrBaseGame | Deprecated. Replaced by Game . |
SdrFirstPersonHandler | FirsPersonController defines an InputHandler that sets
input to be controlled similar to First Person Shooting games. |
SdrGame | Deprecated. This was the original implementation; replaced by Game . |
SilentBeatTimer | The SilentBeatTimer generates beats from a wall clock: it is not
synchronized to any music source. |
Star | Star defines a N-sided, two dimensional star. |
TexturedQuad | A "TexturedQuad" is textured with a BufferedImage which the client
can draw into. |
TextureText | TextureText renders text to a textured quad. |
VenueState | The VenueState is in charge of showing the background venue
and controlling the camera. |
Enum Summary | |
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TextureText.JustifyX | An enumeration of horizontal justification options. |
TextureText.JustifyY | An enumeration of vertical justification options. |
This package contains the 3d animation code, which uses the
jME
game engine. The main entry point is Game
.
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