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java.lang.Object com.jme.scene.SceneElement com.jme.scene.Spatial com.jme.scene.Geometry com.jme.scene.TriMesh com.jme.scene.shape.Quad net.cscott.sdr.anim.TexturedQuad
public class TexturedQuad
A "TexturedQuad" is textured with a BufferedImage
which the client
can draw into. This makes it easy to write subclasses to generate dynamic
HUD elements by drawing into the Image.
Field Summary | |
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com.jme.image.Texture |
texture
The Texture we will ultimately generate. |
Fields inherited from class com.jme.scene.Geometry |
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batchList |
Fields inherited from class com.jme.scene.Spatial |
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geometricalControllers, localRotation, localScale, localTranslation, parent, worldRotation, worldScale, worldTranslation |
Fields inherited from class com.jme.scene.SceneElement |
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COMPOSITE_MESH, CULL_ALWAYS, CULL_DYNAMIC, CULL_INHERIT, CULL_NEVER, cullMode, frustrumIntersects, GEOMBATCH, GEOMETRY, isCollidable, lightCombineMode, LOCKED_BOUNDS, LOCKED_BRANCH, LOCKED_MESH_DATA, LOCKED_NONE, LOCKED_SHADOWS, LOCKED_TRANSFORMS, lockedMode, name, NM_GL_NORMALIZE_IF_SCALED, NM_GL_NORMALIZE_PROVIDED, NM_INHERIT, NM_OFF, NM_USE_PROVIDED, NODE, normalsMode, QUADBATCH, queueDistance, renderQueueMode, renderStateList, SHARED_MESH, SHAREDBATCH, SKY_BOX, TERRAIN_BLOCK, TERRAIN_PAGE, textureCombineMode, TRIANGLEBATCH, TRIMESH, worldBound, zOrder |
Constructor Summary | |
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TexturedQuad(String nodeName,
int textureSize)
Creates a TexturedQuad which is textured with a
BufferedImage of the specified size. |
Method Summary | |
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void |
finalize()
Release the texture when this TexturedQuad is no longer being
used. |
BufferedImage |
getTextureImage()
Return an appropriate BufferedImage in which to draw the
desired texture. |
void |
updateTexture(BufferedImage textureImage)
Update the texture on this quad. |
Methods inherited from class com.jme.scene.shape.Quad |
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getCenter, initialize, resize |
Methods inherited from class com.jme.scene.TriMesh |
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clearBuffers, draw, findCollisions, findTriangleCollision, findTrianglePick, getBatch, getIndexBuffer, getMeshAsTriangles, getMeshAsTrianglesVertices, getTriangle, getTriangle, getTriangle, getTriangle, getTriangleCount, getType, hasCollision, hasTriangleCollision, hasTriangleCollision, reconstruct, reconstruct, setIndexBuffer, setupBatchList |
Methods inherited from class com.jme.scene.Geometry |
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addBatch, applyRenderState, clearBatches, copyTextureCoords, copyTextureCoords, findPick, getBatchCount, getBatchIndex, getColorBuffer, getNormalBuffer, getNumberOfUnits, getTextureBuffer, getTextureBuffers, getVBOInfo, getVertexBuffer, getVertexCount, getWorldCoords, getWorldCoords, getWorldNormals, getWorldNormals, lockBounds, lockMeshes, lockShadows, lockTransforms, randomVertex, read, reconstruct, reconstruct, removeBatch, removeBatch, setColorBuffer, setDefaultColor, setModelBound, setNormalBuffer, setRandomColors, setSolidColor, setTextureBuffer, setTextureBuffer, setVBOInfo, setVBOInfo, setVertexBuffer, swapBatches, unlockBounds, unlockMeshes, unlockShadows, unlockTransforms, updateModelBound, updateWorldBound, updateWorldData, write |
Methods inherited from class com.jme.scene.Spatial |
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addController, calculateCollisions, calculatePick, getController, getControllers, getCullMode, getLightCombineMode, getLocalRotation, getLocalScale, getLocalTranslation, getNormalsMode, getParent, getRenderQueueMode, getTextureCombineMode, getUserData, getWorldRotation, getWorldScale, getWorldTranslation, localToWorld, lookAt, onDraw, propagateBoundToRoot, propagateStatesFromRoot, removeController, removeController, removeFromParent, removeUserData, rotateUpTo, setLocalRotation, setLocalRotation, setLocalScale, setLocalScale, setLocalTranslation, setLocalTranslation, setParent, setUserData, setZOrder, updateGeometricState, updateWorldRotation, updateWorldScale, updateWorldTranslation, updateWorldVectors, worldToLocal |
Methods inherited from class com.jme.scene.SceneElement |
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clearRenderState, getClassTag, getLastFrustumIntersection, getLocalCullMode, getLocalLightCombineMode, getLocalNormalsMode, getLocalRenderQueueMode, getLocalTextureCombineMode, getLocks, getName, getRenderState, getWorldBound, getZOrder, isCollidable, lock, lock, lockBranch, lockMeshes, setCullMode, setIsCollidable, setLastFrustumIntersection, setLightCombineMode, setLocks, setLocks, setName, setNormalsMode, setRenderQueueMode, setRenderState, setTextureCombineMode, setZOrder, toString, unlock, unlock, unlockBranch, unlockMeshes, updateRenderState, updateRenderState |
Methods inherited from class java.lang.Object |
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clone, equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface com.jme.util.export.Savable |
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getClassTag |
Field Detail |
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public final com.jme.image.Texture texture
Texture
we will ultimately generate.
Constructor Detail |
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public TexturedQuad(String nodeName, int textureSize)
TexturedQuad
which is textured with a
BufferedImage
of the specified size. For example, to
use a 64x64 texture, pass in '64' as the textureSize
.
The quad by default is the same size as the image; you can call
Quad.resize(float, float)
yourself if you want to scale it.
You may also want to change the texture
minification and
magnification filters in that case.
To update the texture, get the backing BufferedImage
with
getTextureImage()
, draw on it, and then give it to
updateTexture(BufferedImage)
. By default, the backing image
is held with a soft reference to allow it to be reclaimed by the
garbage collector if the texture is not "frequently" changed; if
you would like to use the previous contents of the backing image
to do an incremental update, you are responsible for keeping a hard
reference to it yourself.
Method Detail |
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public BufferedImage getTextureImage()
BufferedImage
in which to draw the
desired texture. After you have drawn what you like, give this
BufferedImage
to the updateTexture(BufferedImage)
method. Note that the returned image will always be completely
transparent, even if internally we're reusing an old reference.
public void updateTexture(BufferedImage textureImage)
public void finalize()
TexturedQuad
is no longer being
used.
finalize
in class Object
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