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java.lang.Object com.jmex.game.state.GameState com.jmex.game.state.BasicGameState com.jmex.game.state.CameraGameStateDefaultCamera net.cscott.sdr.anim.DebugState
public class DebugState
Field Summary |
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Fields inherited from class com.jmex.game.state.BasicGameState |
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rootNode |
Fields inherited from class com.jmex.game.state.GameState |
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active, name, parent |
Constructor Summary | |
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DebugState()
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Method Summary | |
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protected void |
onActivate()
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protected void |
stateUpdate(float tpf)
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Methods inherited from class com.jmex.game.state.CameraGameStateDefaultCamera |
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getRootNode, initZBuffer, onDeactivate, render, setActive, stateRender, update |
Methods inherited from class com.jmex.game.state.BasicGameState |
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cleanup |
Methods inherited from class com.jmex.game.state.GameState |
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getName, getParent, isActive, setName, setParent |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public DebugState()
Method Detail |
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protected void onActivate()
onActivate
in class com.jmex.game.state.CameraGameStateDefaultCamera
protected void stateUpdate(float tpf)
stateUpdate
in class com.jmex.game.state.CameraGameStateDefaultCamera
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