sdr 0.7

net.cscott.sdr.anim
Class DebugState

java.lang.Object
  extended by com.jmex.game.state.GameState
      extended by com.jmex.game.state.BasicGameState
          extended by com.jmex.game.state.CameraGameStateDefaultCamera
              extended by net.cscott.sdr.anim.DebugState

public class DebugState
extends com.jmex.game.state.CameraGameStateDefaultCamera


Field Summary
 
Fields inherited from class com.jmex.game.state.BasicGameState
rootNode
 
Fields inherited from class com.jmex.game.state.GameState
active, name, parent
 
Constructor Summary
DebugState()
           
 
Method Summary
protected  void onActivate()
           
protected  void stateUpdate(float tpf)
           
 
Methods inherited from class com.jmex.game.state.CameraGameStateDefaultCamera
getRootNode, initZBuffer, onDeactivate, render, setActive, stateRender, update
 
Methods inherited from class com.jmex.game.state.BasicGameState
cleanup
 
Methods inherited from class com.jmex.game.state.GameState
getName, getParent, isActive, setName, setParent
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

DebugState

public DebugState()
Method Detail

onActivate

protected void onActivate()
Specified by:
onActivate in class com.jmex.game.state.CameraGameStateDefaultCamera

stateUpdate

protected void stateUpdate(float tpf)
Overrides:
stateUpdate in class com.jmex.game.state.CameraGameStateDefaultCamera

sdr 0.7

Copyright © 2006-2009 C. Scott Ananian