sdr 0.7

Uses of Class
net.cscott.sdr.recog.RecogThread.Control

Packages that use RecogThread.Control
net.cscott.sdr.anim This package contains the 3d animation code, which uses the jME game engine. 
net.cscott.sdr.recog This package contains the speech recognition engine, based on Sphinx4
 

Uses of RecogThread.Control in net.cscott.sdr.anim
 

Constructor parameters in net.cscott.sdr.anim with type arguments of type RecogThread.Control
Game(CommandInput input, HUD hud, DanceFloor danceFloor, Mode mode, BlockingQueue<BeatTimer> rendezvousBT, BlockingQueue<RecogThread.Control> rendezvousRT, CyclicBarrier musicSync, CyclicBarrier sphinxSync)
          You must provide the game with BlockingQueues from which we can get a BeatTimer (presumably from the music player thread) and a LevelMonitor (presumably from the speech-recognition thread).
 

Uses of RecogThread.Control in net.cscott.sdr.recog
 

Constructor parameters in net.cscott.sdr.recog with type arguments of type RecogThread.Control
RecogThread(CommandInput input, BlockingQueue<RecogThread.Control> rendezvous)
           
 


sdr 0.7

Copyright © 2006-2009 C. Scott Ananian