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sdr 0.7 | |||||||||
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Packages that use Mode | |
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net.cscott.sdr | This package contains the main game class (App ) and
a text UI (PMSD ), as well as interface
definitions needed to tie the various pieces together. |
net.cscott.sdr.anim | This package contains the 3d animation code, which uses the jME game engine. |
Uses of Mode in net.cscott.sdr |
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Fields in net.cscott.sdr declared as Mode | |
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Mode |
ChoreoEngine.mode
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Uses of Mode in net.cscott.sdr.anim |
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Fields in net.cscott.sdr.anim declared as Mode | |
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Mode |
Game.mode
Current game mode. |
Constructors in net.cscott.sdr.anim with parameters of type Mode | |
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Game(CommandInput input,
HUD hud,
DanceFloor danceFloor,
Mode mode,
BlockingQueue<BeatTimer> rendezvousBT,
BlockingQueue<RecogThread.Control> rendezvousRT,
CyclicBarrier musicSync,
CyclicBarrier sphinxSync)
You must provide the game with BlockingQueue s from which we can
get a BeatTimer (presumably from the music player thread) and a
LevelMonitor (presumably from the speech-recognition thread). |
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sdr 0.7 | |||||||||
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