sdr 0.7

Uses of Class
net.cscott.sdr.HUD

Packages that use HUD
net.cscott.sdr This package contains the main game class (App) and a text UI (PMSD), as well as interface definitions needed to tie the various pieces together. 
net.cscott.sdr.anim This package contains the 3d animation code, which uses the jME game engine. 
 

Uses of HUD in net.cscott.sdr
 

Constructors in net.cscott.sdr with parameters of type HUD
ChoreoEngine(DanceProgram dp, Formation f, DanceFloor danceFloor, ScoreAccumulator score, HUD hud, CommandInput input)
           
 

Uses of HUD in net.cscott.sdr.anim
 

Constructors in net.cscott.sdr.anim with parameters of type HUD
Game(CommandInput input, HUD hud, DanceFloor danceFloor, Mode mode, BlockingQueue<BeatTimer> rendezvousBT, BlockingQueue<RecogThread.Control> rendezvousRT, CyclicBarrier musicSync, CyclicBarrier sphinxSync)
          You must provide the game with BlockingQueues from which we can get a BeatTimer (presumably from the music player thread) and a LevelMonitor (presumably from the speech-recognition thread).
HUDState(HUD hud)
           
 


sdr 0.7

Copyright © 2006-2009 C. Scott Ananian