sdr 0.7

Uses of Class
net.cscott.sdr.DanceFloor

Packages that use DanceFloor
net.cscott.sdr This package contains the main game class (App) and a text UI (PMSD), as well as interface definitions needed to tie the various pieces together. 
net.cscott.sdr.anim This package contains the 3d animation code, which uses the jME game engine. 
 

Uses of DanceFloor in net.cscott.sdr
 

Constructors in net.cscott.sdr with parameters of type DanceFloor
ChoreoEngine(DanceProgram dp, Formation f, DanceFloor danceFloor, ScoreAccumulator score, HUD hud, CommandInput input)
           
 

Uses of DanceFloor in net.cscott.sdr.anim
 

Fields in net.cscott.sdr.anim declared as DanceFloor
protected  DanceFloor VenueState.danceFloor
          Communication with the choreography engine.
 DanceFloor AnimDancer.danceFloor
          The DanceFloor containing position information for the dancers.
 

Constructors in net.cscott.sdr.anim with parameters of type DanceFloor
AnimDancer(DanceFloor danceFloor, StandardDancer dancer)
           
CheckerDancer(DanceFloor danceFloor, StandardDancer dancer, com.jme.system.DisplaySystem display)
           
Game(CommandInput input, HUD hud, DanceFloor danceFloor, Mode mode, BlockingQueue<BeatTimer> rendezvousBT, BlockingQueue<RecogThread.Control> rendezvousRT, CyclicBarrier musicSync, CyclicBarrier sphinxSync)
          You must provide the game with BlockingQueues from which we can get a BeatTimer (presumably from the music player thread) and a LevelMonitor (presumably from the speech-recognition thread).
VenueState(Settings settings, BeatTimer beatTimer, DanceFloor danceFloor)
           
 


sdr 0.7

Copyright © 2006-2009 C. Scott Ananian