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sdr 0.7 | |||||||||
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Packages that use DanceFloor | |
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net.cscott.sdr | This package contains the main game class (App ) and
a text UI (PMSD ), as well as interface
definitions needed to tie the various pieces together. |
net.cscott.sdr.anim | This package contains the 3d animation code, which uses the jME game engine. |
Uses of DanceFloor in net.cscott.sdr |
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Constructors in net.cscott.sdr with parameters of type DanceFloor | |
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ChoreoEngine(DanceProgram dp,
Formation f,
DanceFloor danceFloor,
ScoreAccumulator score,
HUD hud,
CommandInput input)
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Uses of DanceFloor in net.cscott.sdr.anim |
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Fields in net.cscott.sdr.anim declared as DanceFloor | |
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protected DanceFloor |
VenueState.danceFloor
Communication with the choreography engine. |
DanceFloor |
AnimDancer.danceFloor
The DanceFloor containing position information for the dancers. |
Constructors in net.cscott.sdr.anim with parameters of type DanceFloor | |
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AnimDancer(DanceFloor danceFloor,
StandardDancer dancer)
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CheckerDancer(DanceFloor danceFloor,
StandardDancer dancer,
com.jme.system.DisplaySystem display)
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Game(CommandInput input,
HUD hud,
DanceFloor danceFloor,
Mode mode,
BlockingQueue<BeatTimer> rendezvousBT,
BlockingQueue<RecogThread.Control> rendezvousRT,
CyclicBarrier musicSync,
CyclicBarrier sphinxSync)
You must provide the game with BlockingQueue s from which we can
get a BeatTimer (presumably from the music player thread) and a
LevelMonitor (presumably from the speech-recognition thread). |
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VenueState(Settings settings,
BeatTimer beatTimer,
DanceFloor danceFloor)
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