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sdr 0.7 | |||||||||
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Packages that use CommandInput | |
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net.cscott.sdr | This package contains the main game class (App ) and
a text UI (PMSD ), as well as interface
definitions needed to tie the various pieces together. |
net.cscott.sdr.anim | This package contains the 3d animation code, which uses the jME game engine. |
net.cscott.sdr.recog | This package contains the speech recognition engine, based on Sphinx4. |
Uses of CommandInput in net.cscott.sdr |
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Constructors in net.cscott.sdr with parameters of type CommandInput | |
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ChoreoEngine(DanceProgram dp,
Formation f,
DanceFloor danceFloor,
ScoreAccumulator score,
HUD hud,
CommandInput input)
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Mode(CommandInput input,
ChoreoEngine choreo)
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Uses of CommandInput in net.cscott.sdr.anim |
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Constructors in net.cscott.sdr.anim with parameters of type CommandInput | |
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Game(CommandInput input,
HUD hud,
DanceFloor danceFloor,
Mode mode,
BlockingQueue<BeatTimer> rendezvousBT,
BlockingQueue<RecogThread.Control> rendezvousRT,
CyclicBarrier musicSync,
CyclicBarrier sphinxSync)
You must provide the game with BlockingQueue s from which we can
get a BeatTimer (presumably from the music player thread) and a
LevelMonitor (presumably from the speech-recognition thread). |
Uses of CommandInput in net.cscott.sdr.recog |
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Constructors in net.cscott.sdr.recog with parameters of type CommandInput | |
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RecogThread(CommandInput input,
BlockingQueue<RecogThread.Control> rendezvous)
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sdr 0.7 | |||||||||
PREV NEXT | FRAMES NO FRAMES |