sdr 0.7

Uses of Interface
net.cscott.sdr.BeatTimer

Packages that use BeatTimer
net.cscott.sdr.anim This package contains the 3d animation code, which uses the jME game engine. 
net.cscott.sdr.sound This package contains the accompaniment music playback and timing engine. 
 

Uses of BeatTimer in net.cscott.sdr.anim
 

Classes in net.cscott.sdr.anim that implement BeatTimer
 class SilentBeatTimer
          The SilentBeatTimer generates beats from a wall clock: it is not synchronized to any music source.
 

Fields in net.cscott.sdr.anim declared as BeatTimer
protected  BeatTimer VenueState.beatTimer
          Music-synced timer.
 

Methods in net.cscott.sdr.anim that return BeatTimer
 BeatTimer Game.getBeatTimer()
           
 

Constructors in net.cscott.sdr.anim with parameters of type BeatTimer
MusicState(BeatTimer beatTimer, LevelMonitor levelMonitor)
           
VenueState(Settings settings, BeatTimer beatTimer, DanceFloor danceFloor)
           
 

Constructor parameters in net.cscott.sdr.anim with type arguments of type BeatTimer
Game(CommandInput input, HUD hud, DanceFloor danceFloor, Mode mode, BlockingQueue<BeatTimer> rendezvousBT, BlockingQueue<RecogThread.Control> rendezvousRT, CyclicBarrier musicSync, CyclicBarrier sphinxSync)
          You must provide the game with BlockingQueues from which we can get a BeatTimer (presumably from the music player thread) and a LevelMonitor (presumably from the speech-recognition thread).
 

Uses of BeatTimer in net.cscott.sdr.sound
 

Classes in net.cscott.sdr.sound that implement BeatTimer
 class MidiTimer
          Create a jME timer object using timing info from MIDI playback.
 

Methods in net.cscott.sdr.sound that return BeatTimer
 BeatTimer MidiThread.playMidi()
           
 

Constructor parameters in net.cscott.sdr.sound with type arguments of type BeatTimer
MidiThread(BlockingQueue<BeatTimer> rendezvousBT)
           
 


sdr 0.7

Copyright © 2006-2009 C. Scott Ananian