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sdr 0.21 | |||||||||
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Packages that use net.cscott.sdr | |
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net.cscott.sdr | This package contains the main class (App ) as well as interface
definitions needed to tie the various pieces together. |
net.cscott.sdr.anim | This package contains the 3d animation code, which uses the jME game engine. |
net.cscott.sdr.recog | This package contains the speech recognition engine, based on Sphinx4. |
net.cscott.sdr.sound | This package contains the accompaniment music playback and timing engine. |
Classes in net.cscott.sdr used by net.cscott.sdr | |
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CommandInput.PossibleCommand
A CommandInput.PossibleCommand is an Apply corresponding to
the most likely interpretation of the user's input. |
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ScoreAccumulator
This interface will eventually be the means of communication between the choreography engine and the game score mechanism. |
Classes in net.cscott.sdr used by net.cscott.sdr.anim | |
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BeatTimer
BeatTimer is a simple interface that allows a caller to obtain
the current time, in units of "beats". |
Classes in net.cscott.sdr used by net.cscott.sdr.recog | |
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CommandInput
CommandInput implements the communication between some mechanism
for inputting commands (voice recognition, keyboard input, file on disk,
etc) and the rest of the SDR system. |
Classes in net.cscott.sdr used by net.cscott.sdr.sound | |
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BeatTimer
BeatTimer is a simple interface that allows a caller to obtain
the current time, in units of "beats". |
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sdr 0.21 | |||||||||
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