sdr 0.21

Uses of Package
net.cscott.sdr

Packages that use net.cscott.sdr
net.cscott.sdr This package contains the main class (App) as well as interface definitions needed to tie the various pieces together. 
net.cscott.sdr.anim This package contains the 3d animation code, which uses the jME game engine. 
net.cscott.sdr.recog This package contains the speech recognition engine, based on Sphinx4. 
net.cscott.sdr.sound This package contains the accompaniment music playback and timing engine. 
 

Classes in net.cscott.sdr used by net.cscott.sdr
CommandInput.PossibleCommand
          A CommandInput.PossibleCommand is an Apply corresponding to the most likely interpretation of the user's input.
ScoreAccumulator
          This interface will eventually be the means of communication between the choreography engine and the game score mechanism.
 

Classes in net.cscott.sdr used by net.cscott.sdr.anim
BeatTimer
          BeatTimer is a simple interface that allows a caller to obtain the current time, in units of "beats".
 

Classes in net.cscott.sdr used by net.cscott.sdr.recog
CommandInput
          CommandInput implements the communication between some mechanism for inputting commands (voice recognition, keyboard input, file on disk, etc) and the rest of the SDR system.
 

Classes in net.cscott.sdr used by net.cscott.sdr.sound
BeatTimer
          BeatTimer is a simple interface that allows a caller to obtain the current time, in units of "beats".
 


sdr 0.21

Copyright (c) 2006 C. Scott Ananian