sdr 0.7

Uses of Class
net.cscott.sdr.Mode

Packages that use Mode
net.cscott.sdr This package contains the main game class (App) and a text UI (PMSD), as well as interface definitions needed to tie the various pieces together. 
net.cscott.sdr.anim This package contains the 3d animation code, which uses the jME game engine. 
 

Uses of Mode in net.cscott.sdr
 

Fields in net.cscott.sdr declared as Mode
 Mode ChoreoEngine.mode
           
 

Uses of Mode in net.cscott.sdr.anim
 

Fields in net.cscott.sdr.anim declared as Mode
 Mode Game.mode
          Current game mode.
 

Constructors in net.cscott.sdr.anim with parameters of type Mode
Game(CommandInput input, HUD hud, DanceFloor danceFloor, Mode mode, BlockingQueue<BeatTimer> rendezvousBT, BlockingQueue<RecogThread.Control> rendezvousRT, CyclicBarrier musicSync, CyclicBarrier sphinxSync)
          You must provide the game with BlockingQueues from which we can get a BeatTimer (presumably from the music player thread) and a LevelMonitor (presumably from the speech-recognition thread).
 


sdr 0.7

Copyright © 2006-2009 C. Scott Ananian