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App) and
a text UI (PMSD), as well as interface
definitions needed to tie the various pieces together.
See:
Description
| Interface Summary | |
|---|---|
| BeatTimer | BeatTimer is a simple interface that allows a caller to obtain
the current time, in units of "beats". |
| ScoreAccumulator | This interface will eventually be the means of communication between the choreography engine and the game score mechanism. |
| Class Summary | |
|---|---|
| App | This is the main class of the SDR application. |
| ChoreoEngine | ChoreoEngine specifies the interface through which the choreography
engine communicates with the rest of the SDR application. |
| CommandInput | CommandInput implements the communication between some mechanism
for inputting commands (voice recognition, keyboard input, file on disk,
etc) and the rest of the SDR system. |
| CommandInput.InputMode | Representation of different input modes. |
| CommandInput.PossibleCommand | A CommandInput.PossibleCommand is an Apply corresponding to
the most likely interpretation of the user's input. |
| DevSettings | This class defines some simple constants to allow us to turn off or enable certain features during development. |
| PMSD | Poor Man's SD is a very simple text-based front-end for debugging and testing. |
| PMSD.State | Class holding properties accessible from the PMSD front-end. |
| Version | The Version object contains fields naming the current version
of the SDR application (0.6). |
This package contains the main game class (App) and
a text UI (PMSD), as well as interface
definitions needed to tie the various pieces together.
js> PMSD.runAllTests() FAILED TESTS: allemande-1 at line 52 breathing-2 at line 26 cast-1 at line 69 concentric-1 at line 83 cross-fold-1 at line 20 dopaso-1 at line 39 extend-level at line 16 hinge-1 at line 36 mainstream-2 at line 88 pass-to-the-center-2 at line 8 pass-to-the-center-3 at line 26 peel-the-top-1 at line 32 siamese-1 at line 30 sweep-3 at line 23 trade-2 at line 13 trade-by at line 43 vaya-con-dios at line 47
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