sdr 0.7

Uses of Class
net.cscott.sdr.CommandInput

Packages that use CommandInput
net.cscott.sdr This package contains the main game class (App) and a text UI (PMSD), as well as interface definitions needed to tie the various pieces together. 
net.cscott.sdr.anim This package contains the 3d animation code, which uses the jME game engine. 
net.cscott.sdr.recog This package contains the speech recognition engine, based on Sphinx4
 

Uses of CommandInput in net.cscott.sdr
 

Constructors in net.cscott.sdr with parameters of type CommandInput
ChoreoEngine(DanceProgram dp, Formation f, DanceFloor danceFloor, ScoreAccumulator score, HUD hud, CommandInput input)
           
Mode(CommandInput input, ChoreoEngine choreo)
           
 

Uses of CommandInput in net.cscott.sdr.anim
 

Constructors in net.cscott.sdr.anim with parameters of type CommandInput
Game(CommandInput input, HUD hud, DanceFloor danceFloor, Mode mode, BlockingQueue<BeatTimer> rendezvousBT, BlockingQueue<RecogThread.Control> rendezvousRT, CyclicBarrier musicSync, CyclicBarrier sphinxSync)
          You must provide the game with BlockingQueues from which we can get a BeatTimer (presumably from the music player thread) and a LevelMonitor (presumably from the speech-recognition thread).
 

Uses of CommandInput in net.cscott.sdr.recog
 

Constructors in net.cscott.sdr.recog with parameters of type CommandInput
RecogThread(CommandInput input, BlockingQueue<RecogThread.Control> rendezvous)
           
 


sdr 0.7

Copyright © 2006-2009 C. Scott Ananian