|
sdr 0.6 | |||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use BadCallException | |
|---|---|
| net.cscott.sdr | This package contains the main game class (App) and
a text UI (PMSD), as well as interface
definitions needed to tie the various pieces together. |
| net.cscott.sdr.calls | This package contains the square dance choreography engine, and the basic types and interfaces required to communicate with it. |
| net.cscott.sdr.calls.ast | This package contains the abstract syntax used for call definition and evaluation. |
| Uses of BadCallException in net.cscott.sdr |
|---|
| Methods in net.cscott.sdr that throw BadCallException | |
|---|---|
MultiMap<Dancer,DancerPath> |
ChoreoEngine.execute(String unparsedCall,
ScoreAccumulator score)
Given a TimedFormation representing the "current" dancer
formation, perform the given call. |
Apply |
CommandInput.PossibleCommand.getApply(DanceProgram dp)
Return the parsed command possibility; throwing BadCallException if there is a problem with the parse. |
| Uses of BadCallException in net.cscott.sdr.calls |
|---|
| Subclasses of BadCallException in net.cscott.sdr.calls | |
|---|---|
class |
NoMatchException
NoMatchException is thrown when a necessary formation
can't be found in the given setup. |
| Uses of BadCallException in net.cscott.sdr.calls.ast |
|---|
| Methods in net.cscott.sdr.calls.ast that throw BadCallException | |
|---|---|
Evaluator |
Apply.evaluator(DanceState ds)
|
|
sdr 0.6 | |||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||