sdr 0.7

Uses of Class
net.cscott.sdr.CommandInput.PossibleCommand

Packages that use CommandInput.PossibleCommand
net.cscott.sdr This package contains the main game class (App) and a text UI (PMSD), as well as interface definitions needed to tie the various pieces together. 
 

Uses of CommandInput.PossibleCommand in net.cscott.sdr
 

Methods in net.cscott.sdr that return CommandInput.PossibleCommand
 CommandInput.PossibleCommand CommandInput.getNextCommand()
          Called by the main code to get the next command from the input method.
abstract  CommandInput.PossibleCommand CommandInput.PossibleCommand.next()
          Return the next possible command, or null if there are no more.
 

Methods in net.cscott.sdr that return types with arguments of type CommandInput.PossibleCommand
 Iterator<CommandInput.PossibleCommand> CommandInput.PossibleCommand.iterator()
           
 

Methods in net.cscott.sdr with parameters of type CommandInput.PossibleCommand
 void CommandInput.addCommand(CommandInput.PossibleCommand c)
          Called by input methods (voice recognition, keyboard input, filer readers, etc) when they have another (set of) CommandInput.PossibleCommand(s) to issue.
 


sdr 0.7

Copyright © 2006-2009 C. Scott Ananian