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sdr 0.7 | |||||||||
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Packages that use BadCallException | |
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net.cscott.sdr | This package contains the main game class (App ) and
a text UI (PMSD ), as well as interface
definitions needed to tie the various pieces together. |
net.cscott.sdr.calls | This package contains the square dance choreography engine, and the basic types and interfaces required to communicate with it. |
net.cscott.sdr.calls.ast | This package contains the abstract syntax used for call definition and evaluation. |
Uses of BadCallException in net.cscott.sdr |
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Methods in net.cscott.sdr that throw BadCallException | |
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MultiMap<Dancer,DancerPath> |
ChoreoEngine.execute(String unparsedCall,
ScoreAccumulator score)
Given a TimedFormation representing the "current" dancer
formation, perform the given call. |
Apply |
CommandInput.PossibleCommand.getApply(DanceProgram dp)
Return the parsed command possibility; throwing BadCallException if there is a problem with the parse. |
Uses of BadCallException in net.cscott.sdr.calls |
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Subclasses of BadCallException in net.cscott.sdr.calls | |
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class |
NoMatchException
NoMatchException is thrown when a necessary formation
can't be found in the given setup. |
Uses of BadCallException in net.cscott.sdr.calls.ast |
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Methods in net.cscott.sdr.calls.ast that throw BadCallException | |
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Evaluator |
Apply.evaluator(DanceState ds)
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