sdr 0.7

Uses of Class
net.cscott.sdr.calls.BadCallException

Packages that use BadCallException
net.cscott.sdr This package contains the main game class (App) and a text UI (PMSD), as well as interface definitions needed to tie the various pieces together. 
net.cscott.sdr.calls This package contains the square dance choreography engine, and the basic types and interfaces required to communicate with it. 
net.cscott.sdr.calls.ast This package contains the abstract syntax used for call definition and evaluation. 
 

Uses of BadCallException in net.cscott.sdr
 

Methods in net.cscott.sdr that throw BadCallException
 MultiMap<Dancer,DancerPath> ChoreoEngine.execute(String unparsedCall, ScoreAccumulator score)
          Given a TimedFormation representing the "current" dancer formation, perform the given call.
 Apply CommandInput.PossibleCommand.getApply(DanceProgram dp)
          Return the parsed command possibility; throwing BadCallException if there is a problem with the parse.
 

Uses of BadCallException in net.cscott.sdr.calls
 

Subclasses of BadCallException in net.cscott.sdr.calls
 class NoMatchException
          NoMatchException is thrown when a necessary formation can't be found in the given setup.
 

Uses of BadCallException in net.cscott.sdr.calls.ast
 

Methods in net.cscott.sdr.calls.ast that throw BadCallException
 Evaluator Apply.evaluator(DanceState ds)
           
 


sdr 0.7

Copyright © 2006-2009 C. Scott Ananian