sdr 0.5

Uses of Class
net.cscott.sdr.calls.DancerPath

Packages that use DancerPath
net.cscott.sdr This package contains the main class (App) as well as interface definitions needed to tie the various pieces together. 
net.cscott.sdr.calls This package contains the square dance choreography engine, and the basic types and interfaces required to communicate with it. 
net.cscott.sdr.calls.transform This package contains code to parse call lists and transform call abstract syntax in various ways. 
 

Uses of DancerPath in net.cscott.sdr
 

Methods in net.cscott.sdr that return types with arguments of type DancerPath
 MultiMap<Dancer,DancerPath> ChoreoEngine.execute(Apply call, ScoreAccumulator score)
          Given a TimedFormation representing the "current" dancer formation, perform the given call.
 

Uses of DancerPath in net.cscott.sdr.calls
 

Methods in net.cscott.sdr.calls that return DancerPath
 DancerPath DancerPath.mirror(boolean mirrorShoulderPass)
          Return a DancerPath like this one, except with mirrored position.
 DancerPath DancerPath.scaleTime(Fraction amount)
          Return an equivalent DancerPath that completes in an adjusted amount of time.
 DancerPath DancerPath.translate(Position from, Position to)
          Return a DancerPath like this one, except with the 'to' and 'from' positions warped to those given.
 

Methods in net.cscott.sdr.calls that return types with arguments of type DancerPath
 List<DancerPath> DanceState.movements(Dancer d)
          Return all the DancerPaths, in order, performed by the given Dancer.
 

Methods in net.cscott.sdr.calls with parameters of type DancerPath
 void DanceState.add(Dancer d, DancerPath dp)
          Move the given dancer along the specified dancer path.
 

Uses of DancerPath in net.cscott.sdr.calls.transform
 

Methods in net.cscott.sdr.calls.transform that return DancerPath
static DancerPath EvalPrim.apply(Dancer d, Formation f, Prim p)
          "Dance" the given primitive for the given dancer in the given formation to yield a DancerPath for that dancer.
static DancerPath EvalPrim.apply(Prim prim, Position from, int formationSize)
          "Dance" the given primitive from the given position (in a formation of the given size) to yield a DancerPath.
 


sdr 0.5

Copyright © 2006-2009 C. Scott Ananian