|
sdr 0.21 | |||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use LevelMonitor | |
---|---|
net.cscott.sdr.anim | This package contains the 3d animation code, which uses the jME game engine. |
net.cscott.sdr.recog | This package contains the speech recognition engine, based on Sphinx4. |
Uses of LevelMonitor in net.cscott.sdr.anim |
---|
Constructors in net.cscott.sdr.anim with parameters of type LevelMonitor | |
---|---|
MusicState(BeatTimer beatTimer,
LevelMonitor levelMonitor)
|
Constructor parameters in net.cscott.sdr.anim with type arguments of type LevelMonitor | |
---|---|
Game(BlockingQueue<BeatTimer> rendezvousBT,
BlockingQueue<LevelMonitor> rendezvousLM,
CyclicBarrier musicSync,
CyclicBarrier sphinxSync)
You must provide the game with BlockingQueue s from which we can
get a BeatTimer (presumably from the music player thread) and a
LevelMonitor (presumably from the speech-recognition thread). |
Uses of LevelMonitor in net.cscott.sdr.recog |
---|
Constructor parameters in net.cscott.sdr.recog with type arguments of type LevelMonitor | |
---|---|
RecogThread(DanceState ds,
CommandInput input,
BlockingQueue<LevelMonitor> rendezvous)
|
|
sdr 0.21 | |||||||||
PREV NEXT | FRAMES NO FRAMES |