sdr 0.21

Uses of Class
net.cscott.sdr.recog.LevelMonitor

Packages that use LevelMonitor
net.cscott.sdr.anim This package contains the 3d animation code, which uses the jME game engine. 
net.cscott.sdr.recog This package contains the speech recognition engine, based on Sphinx4. 
 

Uses of LevelMonitor in net.cscott.sdr.anim
 

Constructors in net.cscott.sdr.anim with parameters of type LevelMonitor
MusicState(BeatTimer beatTimer, LevelMonitor levelMonitor)
           
 

Constructor parameters in net.cscott.sdr.anim with type arguments of type LevelMonitor
Game(BlockingQueue<BeatTimer> rendezvousBT, BlockingQueue<LevelMonitor> rendezvousLM, CyclicBarrier musicSync, CyclicBarrier sphinxSync)
          You must provide the game with BlockingQueues from which we can get a BeatTimer (presumably from the music player thread) and a LevelMonitor (presumably from the speech-recognition thread).
 

Uses of LevelMonitor in net.cscott.sdr.recog
 

Constructor parameters in net.cscott.sdr.recog with type arguments of type LevelMonitor
RecogThread(DanceState ds, CommandInput input, BlockingQueue<LevelMonitor> rendezvous)
           
 


sdr 0.21

Copyright (c) 2006 C. Scott Ananian