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The path of this one-shot's journey through the World of Wikipedia

In this one-shot, a band of Devout Explorers (DevEx) and Multiple Wizards, Eldritch (MWE) escort a group of new editors from Castle Wikimedia to the cliffs of Editor Decline to help shore up the area.

This is an adventure for four adventurers of level 5 using the Dungeons and Dragons SRD 5.2.1 (aka "2024 5th editon"), which is CC-BY 4.0. Bold faced items below reference creatures or items defined in the SRD (or in the Monsters or Magic Items sections below). The adventuring party level can be tweaked by increasing/decreasing the number of opponents in the final battle. The main opponent in that battle is Challenge Rating 5, so generally speaking running with a party lower than level 5 risks one-shotting players who get bad rolls. I provided each member of my level 4 party a Greater Healing Potion (see below) to mitigate this.

Starting the Adventure

"It is coronation day at Castle Wikimedia: a new Queen is to be crowned! Nevertheless today, as on every day, new immigrants are arriving in the World of Wikipedia and your job as knights of Castle Wikimedia are to safely escort them through the land. Today, each of you will have a new editor to escort to the cliff known as the Editor Decline, to help work to stabilize the area. The Stable Rangers Extraordinary (SRE) tend the horses of the Castle knights, and your party has been told to meet at the Stables to begin your journey."

The adventurers will need to navigate through the land, protecting their editors from the hazards of the World of Wikipedia, to deliver them to their destination.

Suggested Story

Set the scene, describe the World, and explain that they must first retrieve their horses from the stables.

Outside the stables

Journey through Disambiguation Hills

Outside Troll Woods

Encountering the Troll


Key Locations

Barnstar Tattoo Village

Barnstar Tattoo Village is filled with passionate Wikipedians. It can be hard to find someone to talk to, as everyone seems constantly occupied with wikignome tasks. When you find someone with a momentary bit of free time, they are eager to help you, but prone to long disgressions: either war stories from the time that Jimbo thanked them on their talk page, or an eager tutorial on the fine points of WP:NPOV. They love nothing more than process.

Disambiguation Hills

A long series of hills, at times hard to distinguish from each other, which makes it easy to get lost. The hills seem to arc in long chains of parentheses. Be careful: packs of Vandals can roam these hills, and intense Edit Wars can arise from out of nowhere as different parties via for the Primary Topic. Web crawlers and AI Spiders can also often get confused among these hills, and you may see Broken Wikitext, or Frequently-Used Templates here.

Troll Woods

The home of a notorious Flaming Troll. Web crawlers and AI spiders can often be misled by trolls.

Weather

One of the things that may occur during the journey through the Disambiguation Hills or a battle is a change of weather. Weather in the World of Wikipedia is something that heightens both risk and opportunity: the stakes are raised for some period of time without knowing if the outcome will be positive or negative. Mechanically, this is implemented as expanding the range of critical hits or critical failures. When a change of weather occurs, natural 19s count as critical successes, and natural 2s count as critical failures; the weather lasts until the next 2 or 19 is rolled -- that is, until the weather has an effect: natural 1s and 20s may occur, but they are not an "effect" of the weather and thus don't end it. Rarely, weather effects may stack: if two weather effects are active, natural 3s are also critical failures and natural 18s are also critical successes. Some examples of weather effects, which are generally good but could backfire (1d8):

  1. PHP upgrade
  2. Reorganization (or a "new CEO")
  3. New data center
  4. Mass media attention
  5. Jimmy Wales book tour / media interview
  6. Sunsetting an old feature
  7. Major code refactor
  8. Office action

At the GM's discretion, weather might also affect visibility or create difficult terrain until resolved.

Cosmology

Heaven and Hell in the World of Wikipedia are delineated by the vision and mission statement, as well as cross-project policies like NPOV. As such, Celestials will often be principles and policies, and fiends the mirror images of the same. NPOV may aid you, and POV may hinder you; "Be bold" is the name of a Celestial, and its mirror image ("Don't Be Bold") is a Fiend.

The Fey realm consists of powerful entities like Featured Article, which are fickle but may grant boons.

Magic Items

Wand of Mild Rebuke

Wondrous item, rare (does not require attunement)

A short rod, with swirling colors, which can be held in a fist or attached to a weapon. When the user selects a damage type the rod shifts to a color corresponding to that type. Used on-wiki by experienced editors to deliver just the right amount of sting on talk pages to correct misbehavior without triggering a flame war or risking censure by admins.

While carrying this item, melee attacks do 1 additional point of damage, in the holder's choice of damage type: acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, or thunder. Does not require an action or bonus action to change damage type; multiple attacks in the same turn will each do 1 additional damage which can be of different types for each attack.

Temporary Barnstar Tattoo

Same effect as a Potion of Heroism.

Unicorn Sticker

Same effect as a Potion of Resistance.

Monsters

Many monsters in the World of Wikipedia are re-skinned SRD monsters. Roll 1d12 for an encounter with one or more of the following:

  1. Bot (Zombie)
  2. Technical Debt (Rust Monster)
  3. Ghost of HHVM, Ghost of Microservice Debate ("REST in Base"), Ghost of Gitlab Migration, Ghost of Search Initiative, Ghost of Superprotect (Lesser Ghost)
  4. Legal attack (Stirge)
  5. Broken Wikitext (Quasit)
  6. POV, Don't be Bold, 4-reverts (Quasit) (Mirror images of principles; see "Cosmology" above)
  7. Burn out (Magma Mephit)
  8. Security bug (Ankheg)
  9. Genre warrior, Ideology warrior, Vandal (Kobold warrior)
  10. Shadowless Fists of Death (Invisible Stalker)
  11. Web crawler (Giant Spider)
  12. AI spider (Phase Spider)

The GM should feel free to re-flavor the attacks appropriately. I also recommend r/bettermonsters as a source for "more interesting" variants of these monsters (for example, mephits) and themonstersknow.com for ideas on running them in combat (for example, phase spider tactics).

Others monsters come in flocks, and are treated as environmental hazards (1d6):

  1. Frequently-used templates
  2. Unmaintained code
  3. Undocumented feature
  4. Edit war
  5. AI-written code
  6. Train blockers (a field of blocks)

For environmental hazards, you may have the party roll an appropriate skill check to avoid the mob (typically dexterity-based) and take a modest (1d6) amount of damage (or other consequence) on failure. (For example: "You find yourselves in a flock of frequently-used templates. You step carefully to avoid changing any of them in any way. Roll acrobatics to see if you succeed." On failure: "You accidentally step on Template:Citation needed, and find your progress slowed for the next 6 hours as the servers groan, re-rendering templates.")

Flaming Troll

A fearsome beast, seemingly created out of igneous rock. Between cracks in its stony skin you see bright flame, as if from lava under the surface. Oddly it is wearing socks and what seem to be gloves.

A flaming troll has the same stats as the SRD Troll, including the "Loathsome Limbs" feature, except that regeneration is prevented by Cold ("the cold tempers the flames") or Fire damage ("it can dish out flames, but it seemingly can't take them"), or by a sufficient quantity of water.

The first Troll Limb severed should be a leg, which is described as animated by its sock. If an arm is severed, the gloves are described as "like socks for the hands" or more-or-less literal sock puppets.

Lake Mimic

A pleasant body of water dotted with lily pads, with gently waving green weeds under the surface. When awakened, the lily pads sprout eyes and the green weeds turn into grasping pseudopods.

Identical stats to the SRD Mimic, except with 0 movement speed; its size is the same as the pond in which it lives, and it cannot leave it. It will attack any creature within its reach; that is, within 10 ft of its pond.

Lesser Ghost

Medium Undead, Neutral (Thanks to AtriusUN)

Armor Class 11 Hit Points 11 (2d8+2) Speed 0ft. fly 30ft.
STR 7 (-2)DEX 13 (+1)CON 10 (+0)INT 10 (+0)WIS 12 (+1)CHA 17 (+3)
Damage ResistancesAcid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Damage ImmunitiesNecrotic, Poison
Condition ImmunitiesCharmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
SensesDarkvision 60 ft., Passive Perception 11
LanguagesAny languages it knew in life
Challenge1/2 (100 XP)

Traits

  • Incorporeal Movement: The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

  • Withering Touch: Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 8 (2d6+1) necrotic damage.
  • Horrifying Glare: The ghost targets one creature it can see within 60 feet of it. If the target can see the ghost, it must succeed on a DC 11 Wisdom saving through against this magic or become frightened until the end of the ghost's next turn. A target that succeeds on the saving throw is immune to the Horrifying Glare for the next 24 hours.

Attribution

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.