sdr 0.7

Uses of Class
net.cscott.sdr.calls.StandardDancer

Packages that use StandardDancer
net.cscott.sdr.anim This package contains the 3d animation code, which uses the jME game engine. 
net.cscott.sdr.calls This package contains the square dance choreography engine, and the basic types and interfaces required to communicate with it. 
 

Uses of StandardDancer in net.cscott.sdr.anim
 

Fields in net.cscott.sdr.anim declared as StandardDancer
 StandardDancer AnimDancer.dancer
          The StandardDancer corresponding to this animated dancer.
 

Constructors in net.cscott.sdr.anim with parameters of type StandardDancer
AnimDancer(DanceFloor danceFloor, StandardDancer dancer)
           
CheckerDancer(DanceFloor danceFloor, StandardDancer dancer, com.jme.system.DisplaySystem display)
           
 

Uses of StandardDancer in net.cscott.sdr.calls
 

Methods in net.cscott.sdr.calls that return StandardDancer
static StandardDancer StandardDancer.valueOf(String name)
          Returns the enum constant of this type with the specified name.
static StandardDancer[] StandardDancer.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Methods in net.cscott.sdr.calls with parameters of type StandardDancer
 Formation Formation.mapStd(StandardDancer... dancers)
          Special case of Formation.map(Dancer...) which allows you to specify half the dancers, and fills in the rest with their opposites to result in a symmetric formation.
 TaggedFormation TaggedFormation.mapStd(StandardDancer... dancers)
          Special case of Formation.map(Dancer...) which allows you to specify half the dancers, and fills in the rest with their opposites to result in a symmetric formation.
 


sdr 0.7

Copyright © 2006-2009 C. Scott Ananian