A1 call: and cross. sdr> /program = Program.A1 ; setFormation(Formation.SQUARED_SET) | 3Gv 3Bv | | 4B> 2G< | | 4G> 2B< | | 1B^ 1G^ sdr> heads square thru 4 | 4B> 3G< 3B> 2G< | | 4G> 1B< 1G> 2B< sdr> touch 1/4 and cross | 3G^ 1B^ 2G^ 2B^ | | 4Bv 4Gv 3Bv 1Gv sdr> trade | 1Bv 3Gv 2Bv 2Gv | | 4G^ 4B^ 1G^ 3B^ sdr> /// check that we're using outside hands for the pull by sdr> do 3/4 of a touch 1/4 and cross | 3G< 4B> 2G< 3B> | | 1B< 4G> 2B< 1G> sdr> /// other ceder chest examples sdr> /setFormation(Formation.SQUARED_SET) | 3Gv 3Bv | | 4B> 2G< | | 4G> 2B< | | 1B^ 1G^ sdr> sides square thru ; left touch | 3Gv 4B^ 3Bv 2G^ | | 4Gv 1B^ 2Bv 1G^ sdr> cast off 3/4 and cross | 3G< 4B> | | 3B< 2G> | | 4G< 1B> | | 2B< 1G> sdr> bend the line ; touch 1/4 | 2B> 4G> 1B> 1G> | | 3G< 3B< 2G< 4B< sdr> circulate and cross | 2G< 2B> 1G< 1B> | | 3B< 3G> 4B< 4G> sdr> /// T-bones (c1 and higher) sdr> /program = Program.C1 ; setFormation(Formation.SQUARED_SET) | 3Gv 3Bv | | 4B> 2G< | | 4G> 2B< | | 1B^ 1G^ sdr> heads square thru ; touch 1/4 | 3G^ 4Bv 2G^ 3Bv | | 1B^ 4Gv 2B^ 1Gv sdr> scoot back and roll | 4B^ 3G< 3B^ 2G< | | 4G> 1Bv 1G> 2Bv sdr> u turn back | 4Bv 3G> 3Bv 2G> | | 4G< 1B^ 1G< 2B^ sdr> scoot back and cross | 3G< 4B^ 2G< 3B^ | | 1Bv 4G> 2Bv 1G> sdr> /exit