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sdr 0.6 | |||||||||
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| Packages that use BeatTimer | |
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| net.cscott.sdr.anim | This package contains the 3d animation code, which uses the jME game engine. |
| net.cscott.sdr.sound | This package contains the accompaniment music playback and timing engine. |
| Uses of BeatTimer in net.cscott.sdr.anim |
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| Classes in net.cscott.sdr.anim that implement BeatTimer | |
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class |
SilentBeatTimer
The SilentBeatTimer generates beats from a wall clock: it is not
synchronized to any music source. |
| Fields in net.cscott.sdr.anim declared as BeatTimer | |
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protected BeatTimer |
VenueState.beatTimer
Music-synced timer. |
| Methods in net.cscott.sdr.anim that return BeatTimer | |
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BeatTimer |
Game.getBeatTimer()
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| Constructors in net.cscott.sdr.anim with parameters of type BeatTimer | |
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HUDState(BeatTimer beatTimer)
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MusicState(BeatTimer beatTimer,
LevelMonitor levelMonitor)
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VenueState(GameSettings settings,
BeatTimer beatTimer)
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| Constructor parameters in net.cscott.sdr.anim with type arguments of type BeatTimer | |
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Game(BlockingQueue<BeatTimer> rendezvousBT,
BlockingQueue<RecogThread.Control> rendezvousRT,
CyclicBarrier musicSync,
CyclicBarrier sphinxSync)
You must provide the game with BlockingQueues from which we can
get a BeatTimer (presumably from the music player thread) and a
LevelMonitor (presumably from the speech-recognition thread). |
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| Uses of BeatTimer in net.cscott.sdr.sound |
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| Classes in net.cscott.sdr.sound that implement BeatTimer | |
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class |
MidiTimer
Create a jME timer object using timing info from MIDI playback. |
| Methods in net.cscott.sdr.sound that return BeatTimer | |
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BeatTimer |
MidiThread.playMidi()
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| Constructor parameters in net.cscott.sdr.sound with type arguments of type BeatTimer | |
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MidiThread(BlockingQueue<BeatTimer> rendezvousBT)
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sdr 0.6 | |||||||||
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